Team For this position, you will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale.
Jobs in the Netherlands, in English.
5,000+ live jobsGame Artist - Paper.io 2
Remote in the Netherlands·Full-time·Added 2 months ago
Still open when we checked on 7 Oct
Overview
Job details
Full-time
Per the ad.
Fully remote
Only from certain places, per the ad: “This remote role is located within a two-hour time difference of CET.”
Requirements
What we're looking for
Profile
Strong Unity skills, with the ability to implement and optimise directly in engine.
Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.
Capable of working with Maya for animation and rigging, and Blender for 3D modelling.
Ability to create VFXs using Unity's particle system
Experience with A/B testing or working with LiveOps features.
A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.
Experience collaborating with cross-functional remote teams.
Fluent in English.
Pay & benefits
What you'll get
Benefits
Best-in-class compensation
Other benefits according to the country you reside
The role
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working on Paper.io 2.
With Paper.io 2, we're building an iconic game that players will never forget!
We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.
What you'll do
Role
Support the Art Director in the ideation and execution of the game's vision.
Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.
Setup, integrate, and animate UI scenes in Unity.
Create VFX's using particle system in Unity.
Iterate quickly based on team feedback and live user data.
Propose creative ideas to boost player engagement and improve the user experience.
How you'll work
This remote role is located within a two-hour time difference of CET.
Hiring process
Get to know us
With a recruiter or hiring manager
A conversation about the role, your skills and background.
Case study
A case study or skill test, evaluated with constructive feedback.
Q&A
With hiring team
Discussion of your case study, background and motivations with the hiring team.
Final interview
With senior leadership
Meeting with senior leadership to assess culture alignment and depth of expertise.
- Case studies and skill tests are part of every process and come with constructive feedback.
About Voodoo
- Industry
- Gaming
- Founded
- 2013
- Employees
- 500–1,000
- Headquarters
- Paris, France
- Website
- voodoo.io
In their own words
About the company & team
About Voodoo
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.





