Jobs in the Netherlands, in English.

Game Artist - Paper.io 2

Remote in the Netherlands·Full-time·Added 2 months ago

Still open when we checked on 7 Oct

Voodoo

9 open roles

Overview

Job details

  • Full-time

    Per the ad.

  • Fully remote

    Only from certain places, per the ad: “This remote role is located within a two-hour time difference of CET.”

Requirements

What we're looking for

Profile

  • Strong Unity skills, with the ability to implement and optimise directly in engine.

  • Excellent 3D /2D design skills, with a keen eye for visual hierarchy, composition, and readability.

  • Capable of working with Maya for animation and rigging, and Blender for 3D modelling.

  • Ability to create VFXs using Unity's particle system

  • Experience with A/B testing or working with LiveOps features.

  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.

  • Experience collaborating with cross-functional remote teams.

  • Fluent in English.

Pay & benefits

What you'll get

Benefits

  • Best-in-class compensation

  • Other benefits according to the country you reside

The role

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io 2.

With Paper.io 2, we're building an iconic game that players will never forget!

We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

What you'll do

Role

  • Support the Art Director in the ideation and execution of the game's vision.

  • Create high-quality 3D/2D assets (characters, assets, props and environment art) and ensure optimal performance across mobile devices.

  • Setup, integrate, and animate UI scenes in Unity.

  • Create VFX's using particle system in Unity.

  • Iterate quickly based on team feedback and live user data.

  • Propose creative ideas to boost player engagement and improve the user experience.

How you'll work

This remote role is located within a two-hour time difference of CET.

Hiring process

4 steps3 interviewsa task to doabout 4 weeks in all
  1. Get to know us

    With a recruiter or hiring manager

    A conversation about the role, your skills and background.

  2. Case study

    A case study or skill test, evaluated with constructive feedback.

  3. Q&A

    With hiring team

    Discussion of your case study, background and motivations with the hiring team.

  4. Final interview

    With senior leadership

    Meeting with senior leadership to assess culture alignment and depth of expertise.

  • Case studies and skill tests are part of every process and come with constructive feedback.

About Voodoo

Industry
Gaming
Founded
2013
Employees
500–1,000
Headquarters
Paris, France
Website
voodoo.io

In their own words

About the company & team

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

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